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Pricing

One price list. The same for everybody.

What a solo professional sees and what a fifty-seat firm sees is the same number. Larger accounts get a volume ladder and services, not a different sticker price — and there is no tier whose price you have to ask for.

Viewer

$0forever

No licence, no account, no expiry.

A real viewer: open any file OmniBlick supports, navigate and inspect it in full stereo, and take screenshots. It never expires, never nags and never locks a scene you were sent.

  • Every import format — mesh, point cloud, splat, capture, SLPK
  • Stereo output: quad-buffer 3D displays, side-by-side, OpenXR HMD
  • Orbit / pan / fly, the 3D cursor, the transform gizmo
  • Screenshots at any resolution
Download free

Studio

$1,990/ seat / year

Two months cheaper than monthly. Or $4,590 once, perpetual.

The compute-heavy half: ray-traced rendering, Gaussian splatting authoring, and turning a folder of photographs into a splat cloud without installing Python, CUDA or COLMAP yourself.

  • Everything in Pro
  • Ray-traced shadows, ambient occlusion, reflections and DDGI
  • Gaussian splatting authoring and training
  • Photos to Splats — pose solving and 3DGS training, in-process
  • External XR capture
Start 14-day trial

Enterprise

Let’s talk

Volume discounts from 10 seats, custom work quoted per request, and support with an SLA behind it.

Multi-seat management, volume pricing, priority support, and the Priority Roadmap: a feature you need, quoted and shipped in weeks rather than filed against an annual release cycle.

  • Seat discounts from 10 seats (10% · 15% · 20–25%)
  • Priority Roadmap — custom formats and capabilities, quoted per request
  • Priority support and an SLA
  • Installation, walkthroughs and training, quoted separately
  • Invoicing and PO / bank transfer, VAT reverse-charge for EU businesses
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Try the whole thing for 14 days.

The trial unlocks Studio — every feature, not a cut-down subset, because showing you the whole product is the entire point of a trial. No card. No hardware fingerprint. One email address, and it falls back to the free Viewer when it ends — nothing you made becomes unopenable.

Start the trial
Compare

Every feature, and the tier it needs.

This is the complete roster — the same table the application itself enforces against, not a marketing selection of it. A locked feature stays visible in the menus rather than disappearing, so you can always see what the next tier would give you.

FeatureViewerProStudio
Viewing
Opening filesEvery import codec — mesh, point cloud, splat, capture, SLPK. Deliberately never gated: loading and viewing a file is the whole point of the free tier.
Navigation & the 3D cursorOrbit, pan, fly, standard views, the depth-aware 3D cursor.
Stereo outputQuad-buffer 3D displays, side-by-side preview, and OpenXR headsets — one multiview pass, so stereo costs an extra layer of fill, not a second render.
Transform gizmoAn explicit carve-out: everything else classed as editing is Pro, but direct manipulation reads as part of looking at a model, not authoring one.
ScreenshotsFull-resolution PNG capture.
Editing & everyday tools
Scene editingInspector property edits (materials, lights, environment, numeric transforms), Outliner structural operations, creating primitives and lights.
MeasurementDistance, angle and area, snapped to real geometry.
Section planesThe clip-plane tool and its Section Planes panel.
AnnotationsMarkers and notes placed in the scene.
Camera pathsRecording and playing back camera animations.
SpaceMouse3Dconnexion input, with the button tree generated from the command registry.
Scene snapshotsNamed save points of the whole scene, with restore.
PluginsAny plugin at all requires at least Pro — “no plugins” is Viewer's promise.
Data out
ExportEvery export codec — mesh, point cloud, splat, capture, SLPK — including cooked meshes.
Format converterBatch conversion outside a scene, and the same paths headless.
Huge-mesh virtualizationCooking and opening a cluster-LOD DAG for multi-gigabyte meshes. A 9 GB, 81.8-million-triangle scan opens and draws in real time.
The capability ladder
Ray-traced renderingRay-traced shadows, ambient occlusion, reflections and cascaded DDGI.
Gaussian splatting authoringPoint-to-splat conversion and the CPU/GPU splat training pipeline.
Photos to splatsPose solving and 3DGS training, in-process — no Python, no CUDA, no COLMAP install.
External XR captureCompositing another OpenXR application's stereo output into the scene.
Enterprise is an overlay on Pro or Studio seats rather than a fourth feature set: volume discounts, priority support, custom work and multi-seat management on top of the tier you choose.
Enterprise

What a bigger account actually buys.

Not a secret price — the same seats, plus the things that only matter at scale.

Volume and seat management

10% from 10 seats, 15% from 25, 20–25% from 50, and negotiated above that. Seats move between machines self-service; an administrator can free one centrally when a laptop is wiped.

Priority Roadmap

A capability you need, quoted per request with a real turnaround in the agreement. If it is something any customer could use, it lands in the base tier permanently rather than becoming a private fork.

Installation and training

On-site setup, walkthroughs and training, quoted as their own line item — never quietly folded into a licence price, in either direction.

Questions

Pricing, in detail.

What exactly happens when the trial ends?
The app keeps working, at the free Viewer tier. Nothing is deleted, nothing becomes unopenable, and there is no lock screen — the tools you were using go quiet and every scene you made still opens. That is a deliberate design rule, not a courtesy: an application that goes dark after two weeks gets uninstalled.
Subscription or perpetual — which should I buy?
If you expect to keep using it, subscription is cheaper: the perpetual price is about 2.3× a year of subscription, and updates after the first year cost about 20% of it annually. Perpetual exists because plenty of buyers budget capital expenditure and cannot sign up for a recurring line item — and because a perpetual licence that keeps working forever, offline, is a promise worth being able to make. Museums and institutional buyers in particular should lead with perpetual.
How do seats work across a company?
A licence carries a number of seats, and each seat is one activated machine. Anyone can activate or deactivate their own machine from inside the app, so moving a seat to a new laptop takes seconds and no support ticket. Volume discounts start at 10 seats.
We need a format or a feature you do not have.
That is a conversation worth having, and often a short one. The import and export pipeline is built so a new format is one self-contained piece of code that touches nothing else — which is why a requested format is usually weeks, not a release cycle. We quote it as Priority Roadmap work; if it is something any customer could use, it is built once and becomes part of the tier everybody gets.
Do you take purchase orders and bank transfer?
Yes — invoicing, PO and bank transfer for businesses that cannot pay by card. EU businesses with a verified VAT number are handled as reverse-charge, so no VAT is added.
Can we run it on unattended machines — a kiosk, an exhibit?
Yes, and it is a common case. A fixed public-facing machine is one ordinary seat. For an exhibit that will run for years, perpetual is almost always the right shape.

Every price here includes the part that is free.

Download it, open your files, and see whether it is the tool you want before any of this matters.

Free Viewer, permanently · 14-day Studio trial, no card · Windows 10/11